Sets the correct Specular level for Blender.Normal DirectX to OpenGL (3dsmax uses DirectX & Blender uses OpenGL, its done via naming convention – Optional). ![]() Diffuse texture, Diffuse Color, Vra圜olor in Diffuse.I might create a script in future, no promises on that one since its usually very simple with two additional nodes in the shader editor as shown in the Blender manual. ![]() If you want to include ambient occlusion you will have to do this manually for now. This is the workflow:Ī secondary benefit to this workflow is that once the file is imported into Blender as FBX it can be directly exported to GLB/GLTF for real-time workflow. You can extend on the script or modify it for your needs. It takes a Vray Material with Roughness workflow, converts it to Standard (Legacy) material and is ready for export to FBX. Im often exporting models from 3dsmax to Blender and this is a fast way to import the models so that the material is automatically converted and imported into Blender with PBR materials applied with correct default settings.
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